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@@ -42,6 +42,7 @@ public:
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/// Original list of indexed triangles (triangles will be reordered internally in the mesh shape).
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/// Triangles must be provided in counter clockwise order.
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+ /// Degenerate triangles will automatically be removed during mesh creation but no other mesh simplifications are performed, use an external library if this is desired.
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/// For simulation, the triangles are considered to be single sided.
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/// For ray casts you can choose to make triangles double sided by setting RayCastSettings::mBackFaceMode to EBackFaceMode::CollideWithBackFaces.
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/// For collide shape tests you can use CollideShapeSettings::mBackFaceMode and for shape casts you can use ShapeCastSettings::mBackFaceModeTriangles.
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