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Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.

Jorrit Rouwe 3 năm trước cách đây
mục cha
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452d6fe8c8
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      Jolt/Physics/Character/Character.cpp

+ 1 - 1
Jolt/Physics/Character/Character.cpp

@@ -126,7 +126,7 @@ void Character::PostSimulation(float inMaxSeparationDistance, bool inLockBodies)
 		Vec3				mGroundNormal = Vec3::sZero();
 
 	private:
-		float				mBestDot = 0.0f;
+		float				mBestDot = FLT_MAX;
 		Vec3				mGravity;
 	};