Jorrit Rouwe 1 year ago
parent
commit
4cd52055e0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Jolt/Physics/SoftBody/SoftBodySharedSettings.h

+ 1 - 1
Jolt/Physics/SoftBody/SoftBodySharedSettings.h

@@ -267,7 +267,7 @@ public:
 		uint32			mVertex = 0;								///< Index in mVertices which indicates which vertex is being skinned
 		SkinWeight		mWeights[cMaxSkinWeights];					///< Skin weights, the bind pose of the vertex is assumed to be stored in Vertex::mPosition. The first weight that is zero indicates the end of the list. Weights should add up to 1.
 		float			mMaxDistance = FLT_MAX;						///< Maximum distance that this vertex can reach from the skinned vertex, disabled when FLT_MAX. 0 when you want to hard skin the vertex to the skinned vertex.
-		float			mBackStopDistance = FLT_MAX;				///< Disabled if mBackStopDistance >= mMaxDistance. The faces surrounding mVertex determine an average normal. mBackStopDistance behind the vertex in the opposite direction of this normal, the back stop sphere starts. The simulated vertex will be pushed out of this sphere and it can be used to approximate the volume of she skinned mesh behind the skinned vertex.
+		float			mBackStopDistance = FLT_MAX;				///< Disabled if mBackStopDistance >= mMaxDistance. The faces surrounding mVertex determine an average normal. mBackStopDistance behind the vertex in the opposite direction of this normal, the back stop sphere starts. The simulated vertex will be pushed out of this sphere and it can be used to approximate the volume of the skinned mesh behind the skinned vertex.
 		float			mBackStopRadius = 40.0f;					///< Radius of the backstop sphere. By default this is a fairly large radius so the sphere approximates a plane.
 		uint32			mNormalInfo = 0;							///< Information needed to calculate the normal of this vertex, lowest 24 bit is start index in mSkinnedConstraintNormals, highest 8 bit is number of faces (generated by CalculateSkinnedConstraintNormals())
 	};