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@@ -35,11 +35,11 @@ Note that you can watch all movies below in [a single YouTube playlist](https://
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This categories shows vehicles created through the VehicleConstraint. These vehicles use ray- or shape casts to detect collision with the ground and simulate a vehicle with an engine, gearbox, differentials and suspension.
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|[](https://www.youtube.com/watch?v=A_gvLH4KKDA)|
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|*A wheeled vehicle.*|
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|[](https://www.youtube.com/watch?v=QwlPOKbxsqU)|
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|*Demonstrates a tracked vehicle with a turret constrained to the main body with hinge constraints.*|
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### Rig (Ragdolls)
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This category demonstrates how ragdolls can be made and controlled using keyframing or motors.
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|[](https://www.youtube.com/watch?v=gvq6qdU3ZTs)|
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|*A ragdoll set to kinematic mode (infinite mass, simulated using velocities only) interacting with dynamic objects.*|
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|[](https://www.youtube.com/watch?v=lYHhe6HLbs4)|
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|*Demonstrating a humanoid ragdoll driven by motors which are trying to match a sprint animation in local space (green sticks).*|
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|[](https://www.youtube.com/watch?v=pwyCW0yNKMA)|
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|*160 Ragdolls being dropped on a scene from Horizon Zero Dawn.*|
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|[](https://www.youtube.com/watch?v=7ZMm7yObpqs)|
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|*160 Ragdolls dropping on a pile, simulated using the Jolt Physics engine. Yellow means the ragdoll is simulated, red means the simulation is sleeping.*|
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|[](https://www.youtube.com/watch?v=jhpsIqbsU4I)|
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|*A pile of ragdolls that are driven to a specific animated death pose. This gives the ragdolls 'stiffness'.*|
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### Character
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@@ -71,7 +71,7 @@ This category demonstrates how ragdolls can be made and controlled using keyfram
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This category shows how you can simulate a (humanoid) character using a capsule.
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|[](https://www.youtube.com/watch?v=YjaJT9of7UE)|
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|*A demonstration of a game Character. Demonstrates moving, sliding against the environment, crouching and jumping.*|
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### Water
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@@ -79,7 +79,7 @@ This category shows how you can simulate a (humanoid) character using a capsule.
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This category shows how you can implement a water simulation in your game.
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|[](https://www.youtube.com/watch?v=CEr_LtQLGeg)|
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|*Water buoyancy and friction simulation. Demonstrates how various shapes and compound shapes behave in the water. The right most object has a lowered center of mass.*|
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### Constraints
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@@ -87,11 +87,11 @@ This category shows how you can implement a water simulation in your game.
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This category shows the various constraints that are supported. Constraints connect two or more bodies together and limit the relative movement.
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|[](https://www.youtube.com/watch?v=6xMKNMjD5pE)|
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|*Showing the path constraint in action.*|
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|[](https://www.youtube.com/watch?v=8aQ9x8SQSuM)|
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|*Demonstrates a chain of swing-twist constraints (usable for humanoid shoulders). The green cones show the swing limit and the pink pie shows the twist limit.*|
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### General
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This category contains general simulation tests. It demonstrates things like friction, restitution, damping, modifying gravity and continous collision detection. Some highlights:
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|[](https://www.youtube.com/watch?v=fTtjBLYBxco)|
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|*A YouTube video showing stability of a pile of boxes.*|
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|[](https://www.youtube.com/watch?v=EanFxlkZgcA)|
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|*Demonstrates objects sliding along a polygon mesh. Internal mesh edges are ignored and do not cause objects to bounce off.*|
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|[](https://www.youtube.com/watch?v=Y-UgylH992A)|
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|*1000 random shapes in a funnel.*|
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|[](https://www.youtube.com/watch?v=_Lv5xlWtCpM)|
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|*We will automatically split up the simulation in islands of non-interacting bodies and distribute the work across multiple threads. Each island has its own color.*|
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### Shapes & Scaled Shapes
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@@ -119,5 +119,5 @@ This category contains general simulation tests. It demonstrates things like fri
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These categories show off all of the supported shapes and how they can be scaled at run-time.
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|[](https://www.youtube.com/watch?v=u9cPBGUFurc)|
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|*A height field shape using various scales in Jolt Physics: Uniform, Non uniform, Mirrored, Inside out*|
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