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Attempting to left align the videos

Jorrit Rouwe 4 年之前
父節點
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共有 1 個文件被更改,包括 16 次插入16 次删除
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      Docs/Samples.md

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Docs/Samples.md

@@ -35,11 +35,11 @@ Note that you can watch all movies below in [a single YouTube playlist](https://
 This categories shows vehicles created through the VehicleConstraint. These vehicles use ray- or shape casts to detect collision with the ground and simulate a vehicle with an engine, gearbox, differentials and suspension.
 
 |[![Vehicle Demo](https://img.youtube.com/vi/A_gvLH4KKDA/hqdefault.jpg)](https://www.youtube.com/watch?v=A_gvLH4KKDA)|
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 |*A wheeled vehicle.*|
 
 |[![Tank Demo](https://img.youtube.com/vi/QwlPOKbxsqU/hqdefault.jpg)](https://www.youtube.com/watch?v=QwlPOKbxsqU)|
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 |*Demonstrates a tracked vehicle with a turret constrained to the main body with hinge constraints.*|
 
 ### Rig (Ragdolls)
@@ -47,23 +47,23 @@ This categories shows vehicles created through the VehicleConstraint. These vehi
 This category demonstrates how ragdolls can be made and controlled using keyframing or motors.
 
 |[![Kinematic Ragdoll](https://img.youtube.com/vi/gvq6qdU3ZTs/hqdefault.jpg)](https://www.youtube.com/watch?v=gvq6qdU3ZTs)|
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 |*A ragdoll set to kinematic mode (infinite mass, simulated using velocities only) interacting with dynamic objects.*|
 
 |[![Ragdoll Driven to Animated Pose](https://img.youtube.com/vi/lYHhe6HLbs4/hqdefault.jpg)](https://www.youtube.com/watch?v=lYHhe6HLbs4)|
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 |*Demonstrating a humanoid ragdoll driven by motors which are trying to match a sprint animation in local space (green sticks).*|
 
 |[![160 Ragdolls in a Pile](https://img.youtube.com/vi/pwyCW0yNKMA/hqdefault.jpg)](https://www.youtube.com/watch?v=pwyCW0yNKMA)|
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 |*160 Ragdolls being dropped on a scene from Horizon Zero Dawn.*|
 
 |[![160 Ragdolls in a Pile (Sleeping Visualization)](https://img.youtube.com/vi/7ZMm7yObpqs/hqdefault.jpg)](https://www.youtube.com/watch?v=7ZMm7yObpqs)|
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 |*160 Ragdolls dropping on a pile, simulated using the Jolt Physics engine. Yellow means the ragdoll is simulated, red means the simulation is sleeping.*|
 
 |[![160 Ragdolls Driven to Pose](https://img.youtube.com/vi/jhpsIqbsU4I/hqdefault.jpg)](https://www.youtube.com/watch?v=jhpsIqbsU4I)|
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 |*A pile of ragdolls that are driven to a specific animated death pose. This gives the ragdolls 'stiffness'.*|
 
 ### Character
@@ -71,7 +71,7 @@ This category demonstrates how ragdolls can be made and controlled using keyfram
 This category shows how you can simulate a (humanoid) character using a capsule.
 
 |[![Character Demo](https://img.youtube.com/vi/YjaJT9of7UE/hqdefault.jpg)](https://www.youtube.com/watch?v=YjaJT9of7UE)|
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 |*A demonstration of a game Character. Demonstrates moving, sliding against the environment, crouching and jumping.*|
 
 ### Water
@@ -79,7 +79,7 @@ This category shows how you can simulate a (humanoid) character using a capsule.
 This category shows how you can implement a water simulation in your game.
 
 |[![Water Simulation](https://img.youtube.com/vi/CEr_LtQLGeg/hqdefault.jpg)](https://www.youtube.com/watch?v=CEr_LtQLGeg)|
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 |*Water buoyancy and friction simulation. Demonstrates how various shapes and compound shapes behave in the water. The right most object has a lowered center of mass.*|
 
 ### Constraints
@@ -87,11 +87,11 @@ This category shows how you can implement a water simulation in your game.
 This category shows the various constraints that are supported. Constraints connect two or more bodies together and limit the relative movement.
 
 |[![Path Constraint](https://img.youtube.com/vi/6xMKNMjD5pE/hqdefault.jpg)](https://www.youtube.com/watch?v=6xMKNMjD5pE)|
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 |*Showing the path constraint in action.*|
 
 |[![Swing Twist Constraing](https://img.youtube.com/vi/8aQ9x8SQSuM/hqdefault.jpg)](https://www.youtube.com/watch?v=8aQ9x8SQSuM)|
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 |*Demonstrates a chain of swing-twist constraints (usable for humanoid shoulders). The green cones show the swing limit and the pink pie shows the twist limit.*|
 
 ### General
@@ -99,19 +99,19 @@ This category shows the various constraints that are supported. Constraints conn
 This category contains general simulation tests. It demonstrates things like friction, restitution, damping, modifying gravity and continous collision detection. Some highlights:
 
 |[![Stable Box Stacking](https://img.youtube.com/vi/fTtjBLYBxco/hqdefault.jpg)](https://www.youtube.com/watch?v=fTtjBLYBxco)|
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 |*A YouTube video showing stability of a pile of boxes.*|
 
 |[![Active Edge Detection](https://img.youtube.com/vi/EanFxlkZgcA/hqdefault.jpg)](https://www.youtube.com/watch?v=EanFxlkZgcA)|
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 |*Demonstrates objects sliding along a polygon mesh. Internal mesh edges are ignored and do not cause objects to bounce off.*|
 
 |[![Funnel Test](https://img.youtube.com/vi/Y-UgylH992A/hqdefault.jpg)](https://www.youtube.com/watch?v=Y-UgylH992A)|
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 |*1000 random shapes in a funnel.*|
 
 |[![Multithreaded Island Simulation](https://img.youtube.com/vi/_Lv5xlWtCpM/hqdefault.jpg)](https://www.youtube.com/watch?v=_Lv5xlWtCpM)|
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 |*We will automatically split up the simulation in islands of non-interacting bodies and distribute the work across multiple threads. Each island has its own color.*|
 
 ### Shapes & Scaled Shapes
@@ -119,5 +119,5 @@ This category contains general simulation tests. It demonstrates things like fri
 These categories show off all of the supported shapes and how they can be scaled at run-time.
 
 |[![Shape Scaling](https://img.youtube.com/vi/u9cPBGUFurc/hqdefault.jpg)](https://www.youtube.com/watch?v=u9cPBGUFurc)|
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 |*A height field shape using various scales in Jolt Physics: Uniform, Non uniform, Mirrored, Inside out*|