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@@ -159,8 +159,11 @@ public:
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void AddAngularImpulse(const BodyID &inBodyID, Vec3Arg inAngularImpulse);
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///@}
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- /// Update the body motion type
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+ ///@name Body motion type
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+ ///@{
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void SetMotionType(const BodyID &inBodyID, EMotionType inMotionType, EActivation inActivationMode);
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+ EMotionType GetMotionType(const BodyID &inBodyID) const;
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+ ///@}
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/// Get inverse inertia tensor in world space
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Mat44 GetInverseInertia(const BodyID &inBodyID) const;
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