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@@ -0,0 +1,67 @@
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+#include <TestFramework.h>
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+
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+#include <Tests/General/ChangeMotionQualityTest.h>
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+#include <Jolt/Physics/Collision/Shape/BoxShape.h>
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+#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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+#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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+#include <Jolt/Physics/Body/BodyCreationSettings.h>
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+#include <Layers.h>
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+
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+JPH_IMPLEMENT_RTTI_VIRTUAL(ChangeMotionQualityTest)
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+{
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+ JPH_ADD_BASE_CLASS(ChangeMotionQualityTest, Test)
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+}
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+
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+void ChangeMotionQualityTest::Initialize()
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+{
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+ // Floor
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+ CreateFloor();
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+
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+ // Single shape that has 4 walls to surround fast moving sphere
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+ BodyCreationSettings enclosing_settings;
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+ Ref<BoxShapeSettings> box_shape = new BoxShapeSettings(Vec3(5.0f, 1.0f, 0.1f));
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+ Ref<StaticCompoundShapeSettings> enclosing_shape = new StaticCompoundShapeSettings();
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+ enclosing_shape->AddShape(Vec3(0, 0, 5), Quat::sIdentity(), box_shape);
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+ enclosing_shape->AddShape(Vec3(0, 0, -5), Quat::sIdentity(), box_shape);
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+ enclosing_shape->AddShape(Vec3(5, 0, 0), Quat::sRotation(Vec3::sAxisY(), 0.5f * JPH_PI), box_shape);
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+ enclosing_shape->AddShape(Vec3(-5, 0, 0), Quat::sRotation(Vec3::sAxisY(), 0.5f * JPH_PI), box_shape);
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+ enclosing_settings.SetShapeSettings(enclosing_shape);
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+ enclosing_settings.mMotionType = EMotionType::Kinematic;
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+ enclosing_settings.mObjectLayer = Layers::MOVING;
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+ enclosing_settings.mPosition = Vec3(0, 1, 0);
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+ Body &enclosing = *mBodyInterface->CreateBody(enclosing_settings);
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+ mBodyInterface->AddBody(enclosing.GetID(), EActivation::Activate);
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+
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+ // Create high speed sphere inside
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+ BodyCreationSettings settings;
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+ settings.SetShape(new SphereShape(1.0f));
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+ settings.mPosition = Vec3(0, 0.5f, 0);
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+ settings.mMotionType = EMotionType::Dynamic;
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+ settings.mMotionQuality = EMotionQuality::LinearCast;
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+ settings.mLinearVelocity = Vec3(-240, 0, -120);
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+ settings.mFriction = 0.0f;
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+ settings.mRestitution = 1.0f;
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+ settings.mObjectLayer = Layers::MOVING;
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+ mBody = mBodyInterface->CreateBody(settings);
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+ mBodyInterface->AddBody(mBody->GetID(), EActivation::Activate);
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+}
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+
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+void ChangeMotionQualityTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
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+{
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+ // Increment time
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+ mTime += inParams.mDeltaTime;
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+
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+ // Calculate desired motion quality
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+ EMotionQuality motion_quality = (int(mTime) & 1) == 0? EMotionQuality::LinearCast : EMotionQuality::Discrete;
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+ mBodyInterface->SetMotionQuality(mBody->GetID(), motion_quality);
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+}
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+
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+void ChangeMotionQualityTest::SaveState(StateRecorder &inStream) const
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+{
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+ inStream.Write(mTime);
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+}
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+
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+void ChangeMotionQualityTest::RestoreState(StateRecorder &inStream)
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+{
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+ inStream.Read(mTime);
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+}
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