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@@ -61,17 +61,17 @@ const uint HeightFieldShape::sGridOffsets[] =
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1, // level: 1, max x/y: 1, offset: 1
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5, // level: 2, max x/y: 3, offset: 1 + 4
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21, // level: 3, max x/y: 7, offset: 1 + 4 + 16
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- 85, // level: 4, max x/y: 15, offset: 1 + 4 + 64
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- 341, // level: 5, max x/y: 31, offset: 1 + 4 + 64 + 256
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- 1365, // level: 6, max x/y: 63, offset: 1 + 4 + 64 + 256 + 1024
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- 5461, // level: 7, max x/y: 127, offset: 1 + 4 + 64 + 256 + 1024 + 4096
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- 21845, // level: 8, max x/y: 255, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 87381, // level: 9, max x/y: 511, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 349525, // level: 10, max x/y: 1023, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 1398101, // level: 11, max x/y: 2047, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 5592405, // level: 12, max x/y: 4095, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 22369621, // level: 13, max x/y: 8191, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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- 89478485, // level: 14, max x/y: 16383, offset: 1 + 4 + 64 + 256 + 1024 + 4096 + ...
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+ 85, // level: 4, max x/y: 15, offset: 1 + 4 + 16 + 64
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+ 341, // level: 5, max x/y: 31, offset: 1 + 4 + 16 + 64 + 256
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+ 1365, // level: 6, max x/y: 63, offset: 1 + 4 + 16 + 64 + 256 + 1024
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+ 5461, // level: 7, max x/y: 127, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096
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+ 21845, // level: 8, max x/y: 255, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 87381, // level: 9, max x/y: 511, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 349525, // level: 10, max x/y: 1023, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 1398101, // level: 11, max x/y: 2047, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 5592405, // level: 12, max x/y: 4095, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 22369621, // level: 13, max x/y: 8191, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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+ 89478485, // level: 14, max x/y: 16383, offset: 1 + 4 + 16 + 64 + 256 + 1024 + 4096 + ...
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};
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HeightFieldShapeSettings::HeightFieldShapeSettings(const float *inSamples, Vec3Arg inOffset, Vec3Arg inScale, uint32 inSampleCount, const uint8 *inMaterialIndices, const PhysicsMaterialList &inMaterialList) :
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