|
RayCastT(typename Vec::ArgType inOrigin, Vec3Arg inDirection) : mOrigin(inOrigin), mDirection(inDirection) { }
|
|
RayCastT(typename Vec::ArgType inOrigin, Vec3Arg inDirection) : mOrigin(inOrigin), mDirection(inDirection) { }
|
|
RayCastT(const RayCastT<Vec, Mat, RayCastType> &) = default;
|
|
RayCastT(const RayCastT<Vec, Mat, RayCastType> &) = default;
|