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@@ -108,10 +108,10 @@ public:
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template <class Random>
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template <class Random>
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inline static Quat sRandom(Random &inRandom);
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inline static Quat sRandom(Random &inRandom);
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- /// Conversion from Euler angles
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+ /// Conversion from Euler angles. Rotation order is X then Y then Z (RotZ * RotY * RotX). Angles in radians.
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inline static Quat sEulerAngles(Vec3Arg inAngles);
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inline static Quat sEulerAngles(Vec3Arg inAngles);
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- /// Conversion to Euler angles
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+ /// Conversion to Euler angles. Rotation order is X then Y then Z (RotZ * RotY * RotX). Angles in radians.
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inline Vec3 GetEulerAngles() const;
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inline Vec3 GetEulerAngles() const;
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///@name Length / normalization operations
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///@name Length / normalization operations
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