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@@ -163,14 +163,14 @@ public:
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/// @param inBodyID Body ID of body that had its shape changed
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/// @param inBodyID Body ID of body that had its shape changed
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/// @param inShape The new shape
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/// @param inShape The new shape
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/// @param inUpdateMassProperties When true, the mass and inertia tensor is recalculated
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/// @param inUpdateMassProperties When true, the mass and inertia tensor is recalculated
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- /// @param inActivationMode Weather or not to activate the body
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+ /// @param inActivationMode Whether or not to activate the body
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void SetShape(const BodyID &inBodyID, const Shape *inShape, bool inUpdateMassProperties, EActivation inActivationMode) const;
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void SetShape(const BodyID &inBodyID, const Shape *inShape, bool inUpdateMassProperties, EActivation inActivationMode) const;
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/// Notify all systems to indicate that a shape has changed (usable for MutableCompoundShapes)
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/// Notify all systems to indicate that a shape has changed (usable for MutableCompoundShapes)
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/// @param inBodyID Body ID of body that had its shape changed
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/// @param inBodyID Body ID of body that had its shape changed
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/// @param inPreviousCenterOfMass Center of mass of the shape before the alterations
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/// @param inPreviousCenterOfMass Center of mass of the shape before the alterations
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/// @param inUpdateMassProperties When true, the mass and inertia tensor is recalculated
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/// @param inUpdateMassProperties When true, the mass and inertia tensor is recalculated
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- /// @param inActivationMode Weather or not to activate the body
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+ /// @param inActivationMode Whether or not to activate the body
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void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inPreviousCenterOfMass, bool inUpdateMassProperties, EActivation inActivationMode) const;
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void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inPreviousCenterOfMass, bool inUpdateMassProperties, EActivation inActivationMode) const;
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///@}
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///@}
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