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@@ -200,8 +200,9 @@ void DebugRendererImp::DrawTriangle(RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3,
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// Set alpha to zero if we don't want to cast shadows to notify the pixel shader
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Color color(inColor, inCastShadow == ECastShadow::Off? 0 : 0xff);
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- // Construct triangle
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- new ((Triangle *)mLockedVertices) Triangle(v1, v2, v3, color);
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+ // Construct triangle in separate buffer and then copy it to the target memory block (may be uncached memory)
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+ Triangle triangle(v1, v2, v3, color);
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+ *(Triangle *)mLockedVertices = triangle;
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mLockedVertices += 3;
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// Update bounding box
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