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@@ -77,7 +77,7 @@ public:
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/// If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
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/// If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
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bool mEnabled = true;
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bool mEnabled = true;
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- /// Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly.
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+ /// Priority of the constraint when solving. Higher numbers are more likely to be solved correctly.
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/// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
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/// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
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uint32 mConstraintPriority = 0;
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uint32 mConstraintPriority = 0;
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