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Fixed incorrect comment

Jorrit Rouwe 1 year ago
parent
commit
90e0008b85
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Jolt/Physics/Character/CharacterVirtual.h

+ 1 - 1
Jolt/Physics/Character/CharacterVirtual.h

@@ -65,7 +65,7 @@ public:
 	/// Checks if a character can collide with specified body. Return true if the contact is valid.
 	virtual bool						OnContactValidate(const CharacterVirtual *inCharacter, const BodyID &inBodyID2, const SubShapeID &inSubShapeID2) { return true; }
 
-	/// Called whenever the character collides with a body. Returns true if the contact can push the character.
+	/// Called whenever the character collides with a body.
 	/// @param inCharacter Character that is being solved
 	/// @param inBodyID2 Body ID of body that is being hit
 	/// @param inSubShapeID2 Sub shape ID of shape that is being hit