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@@ -65,7 +65,7 @@ public:
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/// Checks if a character can collide with specified body. Return true if the contact is valid.
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virtual bool OnContactValidate(const CharacterVirtual *inCharacter, const BodyID &inBodyID2, const SubShapeID &inSubShapeID2) { return true; }
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- /// Called whenever the character collides with a body. Returns true if the contact can push the character.
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+ /// Called whenever the character collides with a body.
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/// @param inCharacter Character that is being solved
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/// @param inBodyID2 Body ID of body that is being hit
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/// @param inSubShapeID2 Sub shape ID of shape that is being hit
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