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@@ -6,6 +6,7 @@ Changes that make some state saved through SaveBinaryState from a prior version
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## Changes between v4.0.2 and latest
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+* 20240313 - *SBS* - Soft bodies switched from XPBD to PBD. As a result mCompliance is now mStiffness for the edge and volume constraints. This makes it compatible with Godot. (2bd2cfec11396cf903046c9f32156ea8a381907a)
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* 20240310 - *SBS* - Soft body skinned constraints now use a sphere as backstop instead of an infinite plane. This also breaks the serialization format for SoftBodySharedSettings. (17db6d3f245d2198319c3787f62498fe5935b7c8)
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* 20240225 - *SBS* - Changes were made to SoftBodySharedSettings that break the binary serialization format of that class. (277b818ffefed4f15477ff1e6d0cc07065899903)
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* 20240223 - Added ConvexShape::ESupportMode::Default. If you have custom convex shapes you need to handle this in ConvexShape::GetSupportFunction. (0f67cc2915c5e34a4a38480580dad73888a1952e)
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