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@@ -214,6 +214,8 @@ When you make a sensor Kinematic or Dynamic and activate it, it will also detect
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To create a sensor, either set [BodyCreationSettings::mIsSensor](@ref BodyCreationSettings::mIsSensor) to true when constructing a body or set it after construction through [Body::SetIsSensor](@ref Body::SetIsSensor). A sensor can only use the discrete motion quality type at this moment.
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+To make sensors detect collisions with static objects, set the [BodyCreationSettings::mSensorDetectsStatic](@ref BodyCreationSettings::mSensorDetectsStatic) to true or call [Body::SetSensorDetectsStatic](@ref Body::SetSensorDetectsStatic). Note that it can place a large burden on the collision detection system if you have a large sensor intersect with e.g. a large mesh terrain or a height field as you will get many contact callbacks and these contacts will take up a lot of space in the contact cache. Ensure that your sensor is in an object layer that collides with as few static bodies as possible.
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## Constraints
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Bodies can be connected to each other using constraints ([Constraint](@ref Constraint)).
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