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@@ -316,11 +316,11 @@ void BodyInterface::SetShape(const BodyID &inBodyID, const Shape *inShape, bool
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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}
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@@ -346,11 +346,11 @@ void BodyInterface::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inPreviou
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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@@ -401,11 +401,11 @@ void BodyInterface::SetPositionAndRotation(const BodyID &inBodyID, RVec3Arg inPo
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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@@ -428,11 +428,11 @@ void BodyInterface::SetPositionAndRotationWhenChanged(const BodyID &inBodyID, RV
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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}
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@@ -468,11 +468,11 @@ void BodyInterface::SetPosition(const BodyID &inBodyID, RVec3Arg inPosition, EAc
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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@@ -509,11 +509,11 @@ void BodyInterface::SetRotation(const BodyID &inBodyID, QuatArg inRotation, EAct
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{
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BodyID id = body.GetID();
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mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
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- }
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- // Optionally activate body
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- if (inActivationMode == EActivation::Activate && !body.IsStatic())
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- ActivateBodyInternal(body);
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+ // Optionally activate body
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+ if (inActivationMode == EActivation::Activate && !body.IsStatic())
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+ ActivateBodyInternal(body);
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+ }
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}
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}
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