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@@ -71,6 +71,7 @@ struct PhysicsSettings
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float mContactPointPreserveLambdaMaxDistSq = Square(0.01f); ///< 1 cm
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/// Number of solver velocity iterations to run
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+ /// Note that this needs to be >= 2 in order for friction to work (friction is applied using the non-penetration impulse from the previous iteration)
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int mNumVelocitySteps = 10;
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/// Number of solver position iterations to run
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