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@@ -87,7 +87,7 @@ private:
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// Global settings
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int mMaxConcurrentJobs = thread::hardware_concurrency(); // How many jobs to run in parallel
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- float mUpdateFrequency = 60.0f; // Physics update frequency
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+ float mUpdateFrequency = 60.0f; // Physics update frequency, measured in Hz (cycles per second)
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int mCollisionSteps = 1; // How many collision detection steps per physics update
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TempAllocator * mTempAllocator = nullptr; // Allocator for temporary allocations
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JobSystem * mJobSystem = nullptr; // The job system that runs physics jobs
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