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Release notes

Jorrit Rouwe 9 months ago
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      Docs/APIChanges.md
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      Docs/ReleaseNotes.md

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Docs/APIChanges.md

@@ -6,6 +6,7 @@ Changes that make some state saved through SaveBinaryState from a prior version
 
 ## Changes between v5.2.0 and latest
 
+* 20241125 - *SBS* - Changed the binary serialization format of MeshShape to allow for bigger meshes of up to 110M triangles. (c738b3490c72cf868bdd704db7d0191b41541751)
 * 20241119 - Removed the use of std::unordered_map and std::unordered_set and replaced them with our own implementation: UnorderedMap and UnorderedSet. The public facing interface includes some instances of these, e.g. Shape::ShapeToIDMap. Since these are typedeffed and the interface remained the same, applications should not notice the change. (f1420822d39c440492602b670eac8ae2f5821401)
 
 ## Changes between v5.1.0 and v5.2.0

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Docs/ReleaseNotes.md

@@ -10,6 +10,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
 * Removed the use of std::unordered_map and std::unordered_set and replaced them with our own implementation: UnorderedMap and UnorderedSet.
 * Added MotionProperties::ScaleToMass. This lets you easily change the mass and inertia tensor of a body after creation.
 * Split up Body::ApplyBuoyancyImpulse into Body::GetSubmergedVolume and Body::ApplyBuoyancyImpulse. This allows you to use the calculated submerged volume for other purposes.
+* Fixed a number of issues when creating very large MeshShapes. MeshShapes of up to 110M triangles are possible now, but the actual maximum is very dependent on how the triangles in the mesh are connected.
 
 ### Bug fixes