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@@ -227,7 +227,7 @@ void IslandBuilder::BuildBodyIslands(const BodyID *inActiveBodies, uint32 inNumA
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{
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{
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BodyLink &link = mBodyLinks[i];
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BodyLink &link = mBodyLinks[i];
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uint32 s = link.mLinkedTo.load(memory_order_relaxed);
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uint32 s = link.mLinkedTo.load(memory_order_relaxed);
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- if (s != uint32(i))
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+ if (s != i)
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{
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{
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// Links to another body, take island index from other body (this must have been filled in already since we're looping from low to high)
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// Links to another body, take island index from other body (this must have been filled in already since we're looping from low to high)
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JPH_ASSERT(s < uint32(i));
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JPH_ASSERT(s < uint32(i));
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