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@@ -21,6 +21,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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* CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction).
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* Added support for a vertex radius for soft bodies. This keeps the vertices a fixed distance away from the surface which can be used to avoid z-fighting while rendering the soft body.
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* Implemented enhanced internal edge removal algorithm. This should help reduce ghost collisions. See BodyCreationSettings::mEnhancedInternalEdgeRemoval.
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+* Added ability to override the max tire impulse calculations for wheeled vehicles. See WheeledVehicleController::SetTireMaxImpulseCallback.
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### Improvements
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* Multithreading the SetupVelocityConstraints job. This was causing a bottleneck in the case that there are a lot of constraints but very few possible collisions.
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@@ -38,6 +39,8 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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* A scaled compound shape with a center of mass of non zero would not apply the correct transform to its sub shapes when colliding with a soft body
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* A soft body without any edges would hang the solver
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* Fixed GCC 11.4 warning in JobSystemThreadPool.cpp: output may be truncated copying 15 bytes from a string of length 63
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+* Longitudinal friction impulse for wheeled/tracked vehicles could become much higher than the calculated max because each iteration it was clamped to the max friction impulse which meant the total friction impulse could be PhysicsSettings::mNumVelocitySteps times too high.
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+* Properly initializing current engine RPM to min RPM for wheeled/tracked vehicles. When min RPM was lower than the default min RPM the engine would not start at min RPM.
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## v4.0.2
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@@ -126,7 +129,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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* Added functionality to estimate the collision impulse in the contact added callback
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* Added a JobSystemWithBarrier class that makes it easier to integrate with your own job system
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* Support for 32-bit object layers to allow easier integration with existing collision filtering systems
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-
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+
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## v2.0.1
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* Adds ARM 32-bit support to support vcpkg-tool
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