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+// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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+// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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+// SPDX-License-Identifier: MIT
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+
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+#include <TestFramework.h>
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+
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+#include <Tests/SoftBody/SoftBodyForceTest.h>
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+#include <Jolt/Physics/Body/BodyCreationSettings.h>
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+#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
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+#include <Utils/SoftBodyCreator.h>
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+#include <Renderer/DebugRendererImp.h>
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+#include <Math/Perlin.h>
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+#include <Layers.h>
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+
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+JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyForceTest)
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+{
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+ JPH_ADD_BASE_CLASS(SoftBodyForceTest, Test)
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+}
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+
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+void SoftBodyForceTest::Initialize()
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+{
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+ CreateFloor();
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+
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+ static constexpr uint cGridSize = 30;
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+
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+ // Create hanging cloth
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+ auto inv_mass = [](uint inX, uint inZ) {
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+ return (inX == 0 && inZ == 0)
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+ || (inX == cGridSize - 1 && inZ == 0)? 0.0f : 1.0f;
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+ };
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+ SoftBodyCreationSettings cloth(SoftBodyCreator::CreateCloth(cGridSize, cGridSize, 0.75f, inv_mass), RVec3(0, 15.0f, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), Layers::MOVING);
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+ mBodyID = mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate);
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+}
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+
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+void SoftBodyForceTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
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+{
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+ mTime += inParams.mDeltaTime;
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+
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+ // Apply a fluctuating force
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+ constexpr float cMaxForce = 15.0f;
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+ constexpr float cMaxAngle = DegreesToRadians(90.0f);
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+ Vec3 force(0, 0, 0.5f * cMaxForce * (1.0f + PerlinNoise3(0, 0, mTime / 2.0f, 256, 256, 256)));
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+ force = Mat44::sRotationY(cMaxAngle * PerlinNoise3(mTime / 10.0f, 0, 0, 256, 256, 256)) * force;
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+ mBodyInterface->AddForce(mBodyID, force);
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+
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+ // Draw the force
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+ RVec3 offset(0, 10, 0);
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+ DebugRenderer::sInstance->DrawArrow(offset, offset + force, Color::sGreen, 0.1f);
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+}
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+
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+void SoftBodyForceTest::SaveState(StateRecorder &inStream) const
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+{
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+ inStream.Write(mTime);
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+}
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+
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+void SoftBodyForceTest::RestoreState(StateRecorder &inStream)
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+{
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+ inStream.Read(mTime);
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+}
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