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Release notes

Jorrit Rouwe 1 year ago
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      Docs/APIChanges.md
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      Docs/ReleaseNotes.md

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Docs/APIChanges.md

@@ -6,6 +6,7 @@ Changes that make some state saved through SaveBinaryState from a prior version
 
 ## Changes between v4.0.2 and latest
 
+* 20240101 - Renamed SensorDetectsStatic to CollideKinematicVsNonDynamic and made it work for non-sensors. This means that kinematic bodies can now get collision callbacks when they collide with other static / kinematic objects. It can also affect the order in which bodies are passed in the ContactListener::OnContactValidate callback. (2d607c4161a65201d66558a2cc76d1265aea527e)
 * 20231220 - *SBS* - Added ability to enable gyroscopic forces on BodyCreationSettings. This breaks the binary serialization format for this class. (9d7748eaa91341adc17554f32bf991bfed04e47e)
 * 20231219 - *SBS* - Added a 'swing type' attribute to SixDOFConstraint and SwingTwistConstraint. This breaks the binary serialization format. (41016256e2cf1262ec05cff3cfa7645668ee0bf0)
 * 20231208 - Changed the meaning of Constraint::mNumVelocity/PositionStepsOverride. Before the number of steps would be the maximum of all constraints and the default value, now an overridden value of 0 means that the constraint uses the default value, otherwise it will use the value as specified. This means that if all constraints in an island have a lower value than the default, we will now use the lower value instead of the default. (0771808a03b850d16f1c64156f0aee827ca3706b)

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Docs/ReleaseNotes.md

@@ -17,6 +17,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
 * Added wheel index and friction direction to VehicleConstraint::CombineFunction friction callback so you can have more differentiation between wheels.
 * Added ability to disable the lean steering limit for the motorcycle, turning this off makes the motorcycle more unstable, but gives you more control over the final steering angle.
 * Added function to query the bounding box of all bodies in the physics system, see PhysicsSystem::GetBounds.
+* Renamed SensorDetectsStatic to CollideKinematicVsNonDynamic and made it work for non-sensors. This means that kinematic bodies can now get collision callbacks when they collide with other static / kinematic objects.
 
 ### Improvements
 * Multithreading the SetupVelocityConstraints job. This was causing a bottleneck in the case that there are a lot of constraints but very few possible collisions.