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@@ -39,7 +39,7 @@ void Body::SetMotionType(EMotionType inMotionType)
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if (mMotionType == inMotionType)
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return;
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- JPH_ASSERT(inMotionType == EMotionType::Static || mMotionProperties != nullptr, "Body needs to be created with mAllowDynamicOrKinematic set tot true");
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+ JPH_ASSERT(inMotionType == EMotionType::Static || mMotionProperties != nullptr, "Body needs to be created with mAllowDynamicOrKinematic set to true");
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JPH_ASSERT(inMotionType != EMotionType::Static || !IsActive(), "Deactivate body first");
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JPH_ASSERT(inMotionType == EMotionType::Dynamic || !IsSoftBody(), "Soft bodies can only be dynamic, you can make individual vertices kinematic by setting their inverse mass to 0");
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