|
@@ -4,20 +4,32 @@
|
|
|
|
|
|
#include <Jolt/Jolt.h>
|
|
#include <Jolt/Jolt.h>
|
|
|
|
|
|
-#include <Jolt/Core/UnorderedSet.h>
|
|
|
|
#include <Jolt/Math/Vec3.h>
|
|
#include <Jolt/Math/Vec3.h>
|
|
|
|
|
|
JPH_NAMESPACE_BEGIN
|
|
JPH_NAMESPACE_BEGIN
|
|
|
|
|
|
-static void sCreateVertices(std::unordered_set<Vec3> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)
|
|
|
|
|
|
+static void sAddVertex(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inVertex)
|
|
|
|
+{
|
|
|
|
+ bool found = false;
|
|
|
|
+ for (const Vec3 &v : ioVertices)
|
|
|
|
+ if (v == inVertex)
|
|
|
|
+ {
|
|
|
|
+ found = true;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ if (!found)
|
|
|
|
+ ioVertices.push_back(inVertex);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+static void sCreateVertices(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)
|
|
{
|
|
{
|
|
Vec3 center1 = (inDir1 + inDir2).Normalized();
|
|
Vec3 center1 = (inDir1 + inDir2).Normalized();
|
|
Vec3 center2 = (inDir2 + inDir3).Normalized();
|
|
Vec3 center2 = (inDir2 + inDir3).Normalized();
|
|
Vec3 center3 = (inDir3 + inDir1).Normalized();
|
|
Vec3 center3 = (inDir3 + inDir1).Normalized();
|
|
|
|
|
|
- ioVertices.insert(center1);
|
|
|
|
- ioVertices.insert(center2);
|
|
|
|
- ioVertices.insert(center3);
|
|
|
|
|
|
+ sAddVertex(ioVertices, center1);
|
|
|
|
+ sAddVertex(ioVertices, center2);
|
|
|
|
+ sAddVertex(ioVertices, center3);
|
|
|
|
|
|
if (inLevel > 0)
|
|
if (inLevel > 0)
|
|
{
|
|
{
|
|
@@ -29,19 +41,19 @@ static void sCreateVertices(std::unordered_set<Vec3> &ioVertices, Vec3Arg inDir1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-const Array<Vec3, std::allocator<Vec3>> Vec3::sUnitSphere = []() {
|
|
|
|
|
|
+const StaticArray<Vec3, 1026> Vec3::sUnitSphere = []() {
|
|
|
|
|
|
const int level = 3;
|
|
const int level = 3;
|
|
|
|
|
|
- std::unordered_set<Vec3> verts;
|
|
|
|
|
|
+ StaticArray<Vec3, 1026> verts;
|
|
|
|
|
|
// Add unit axis
|
|
// Add unit axis
|
|
- verts.insert(Vec3::sAxisX());
|
|
|
|
- verts.insert(-Vec3::sAxisX());
|
|
|
|
- verts.insert(Vec3::sAxisY());
|
|
|
|
- verts.insert(-Vec3::sAxisY());
|
|
|
|
- verts.insert(Vec3::sAxisZ());
|
|
|
|
- verts.insert(-Vec3::sAxisZ());
|
|
|
|
|
|
+ verts.push_back(Vec3::sAxisX());
|
|
|
|
+ verts.push_back(-Vec3::sAxisX());
|
|
|
|
+ verts.push_back(Vec3::sAxisY());
|
|
|
|
+ verts.push_back(-Vec3::sAxisY());
|
|
|
|
+ verts.push_back(Vec3::sAxisZ());
|
|
|
|
+ verts.push_back(-Vec3::sAxisZ());
|
|
|
|
|
|
// Subdivide
|
|
// Subdivide
|
|
sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
|
|
sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
|
|
@@ -53,9 +65,7 @@ const Array<Vec3, std::allocator<Vec3>> Vec3::sUnitSphere = []() {
|
|
sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
|
|
sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
|
|
sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
|
|
sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
|
|
|
|
|
|
- Array<Vec3, std::allocator<Vec3>> array;
|
|
|
|
- array.assign(verts.begin(), verts.end());
|
|
|
|
- return array;
|
|
|
|
|
|
+ return verts;
|
|
}();
|
|
}();
|
|
|
|
|
|
JPH_NAMESPACE_END
|
|
JPH_NAMESPACE_END
|