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Update release notes and bump version

Jorrit Rouwe 1 year ago
parent
commit
d980af3232
2 changed files with 10 additions and 5 deletions
  1. 8 3
      Docs/ReleaseNotes.md
  2. 2 2
      Jolt/Core/Core.h

+ 8 - 3
Docs/ReleaseNotes.md

@@ -1,8 +1,13 @@
 For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysics/blob/master/Docs/APIChanges.md).
 
-# Unreleased changes
-
-* None
+# v4.0.2
+
+### Bug fixes
+* Fixed bug in Indexify function that caused it to be really slow when passing 10K identical vertices. Also fixed a problem that could have led to some vertices not being welded.
+* Fixed bug in SixDOFConstraint::RestoreState that would cause motors to not properly turn on.
+* Fixed a determinism issue in CharacterVirtual. The order of the contacts returned by GetActiveContacts() was not deterministic.
+* Fixed issue in sample application that mouse is very sensitive when viewing with Parsec.
+* Support for compiling with ninja on Windows.
 
 # v4.0.1
 

+ 2 - 2
Jolt/Core/Core.h

@@ -5,9 +5,9 @@
 #pragma once
 
 // Jolt library version
-#define JPH_VERSION_MAJOR 3
+#define JPH_VERSION_MAJOR 4
 #define JPH_VERSION_MINOR 0
-#define JPH_VERSION_PATCH 1
+#define JPH_VERSION_PATCH 2
 
 // Determine which features the library was compiled with
 #ifdef JPH_DOUBLE_PRECISION