|
@@ -144,6 +144,7 @@ void Character::PostSimulation(float inMaxSeparationDistance, bool inLockBodies)
|
|
|
|
|
|
// Copy results
|
|
// Copy results
|
|
mGroundBodyID = collector.mGroundBodyID;
|
|
mGroundBodyID = collector.mGroundBodyID;
|
|
|
|
+ mGroundBodySubShapeID = collector.mGroundBodySubShapeID;
|
|
mGroundPosition = collector.mGroundPosition;
|
|
mGroundPosition = collector.mGroundPosition;
|
|
mGroundNormal = collector.mGroundNormal;
|
|
mGroundNormal = collector.mGroundNormal;
|
|
|
|
|