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@@ -301,7 +301,6 @@ Soft bodies try to implement as much as possible of the normal Body interface, b
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Soft bodies are currently in development, please note the following:
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-* Soft bodies are currently executed on a single CPU core and collision checks are not as efficient as they could be.
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* Soft bodies can only collide with rigid bodies, collisions between soft bodies are not implemented yet.
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* ContactListener callbacks are not triggered for soft bodies.
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* AddForce/AddTorque/SetLinearVelocity/SetLinearVelocityClamped/SetAngularVelocity/SetAngularVelocityClamped/AddImpulse/AddAngularImpulse have no effect on soft bodies as the velocity is stored per particle rather than per body.
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