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@@ -237,7 +237,7 @@ int main(int argc, char** argv)
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// This is the maximum size of the contact constraint buffer. If more contacts (collisions between bodies) are detected than this
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// This is the maximum size of the contact constraint buffer. If more contacts (collisions between bodies) are detected than this
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// number then these contacts will be ignored and bodies will start interpenetrating / fall through the world.
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// number then these contacts will be ignored and bodies will start interpenetrating / fall through the world.
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- // Note: This value is low because this is a simple test. For a real project use something in the order of 65536.
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+ // Note: This value is low because this is a simple test. For a real project use something in the order of 10240.
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const uint cMaxContactConstraints = 1024;
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const uint cMaxContactConstraints = 1024;
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// Create mapping table from object layer to broadphase layer
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// Create mapping table from object layer to broadphase layer
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