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@@ -27,7 +27,7 @@ public:
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vector<BodyCreationSettings> & GetBodies() { return mBodies; }
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/// Instantiate all bodies
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- void CreateBodies(PhysicsSystem *inSystem);
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+ void CreateBodies(PhysicsSystem *inSystem) const;
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/// Go through all body creation settings and fix shapes that are scaled incorrectly (note this will change the scene a bit).
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/// @return False when not all scales could be fixed.
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