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@@ -38,7 +38,7 @@ public:
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SpringSettings mSuspensionSpring { ESpringMode::FrequencyAndDamping, 1.5f, 0.5f }; ///< Settings for the suspension spring
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float mRadius = 0.3f; ///< Radius of the wheel (m)
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float mWidth = 0.1f; ///< Width of the wheel (m)
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- bool mEnableSuspensionForcePoint = false; ///< Enables mSuspensionForcePoint, if disabled, the forces are applied at the collision contect point. This leads to a more accurate simulation when interacting with dynamic objects but makes the vehicle less stable. When settings this to true, all forces will be applied to a fixed point on the vehicle body.
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+ bool mEnableSuspensionForcePoint = false; ///< Enables mSuspensionForcePoint, if disabled, the forces are applied at the collision contact point. This leads to a more accurate simulation when interacting with dynamic objects but makes the vehicle less stable. When setting this to true, all forces will be applied to a fixed point on the vehicle body.
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};
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/// Base class for runtime data for a wheel, each VehicleController can implement a derived class of this
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