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      Jolt/Physics/Vehicle/Wheel.h

+ 1 - 1
Jolt/Physics/Vehicle/Wheel.h

@@ -38,7 +38,7 @@ public:
 	SpringSettings			mSuspensionSpring { ESpringMode::FrequencyAndDamping, 1.5f, 0.5f }; ///< Settings for the suspension spring
 	float					mRadius = 0.3f;								///< Radius of the wheel (m)
 	float					mWidth = 0.1f;								///< Width of the wheel (m)
-	bool					mEnableSuspensionForcePoint = false;		///< Enables mSuspensionForcePoint, if disabled, the forces are applied at the collision contect point. This leads to a more accurate simulation when interacting with dynamic objects but makes the vehicle less stable. When settings this to true, all forces will be applied to a fixed point on the vehicle body.
+	bool					mEnableSuspensionForcePoint = false;		///< Enables mSuspensionForcePoint, if disabled, the forces are applied at the collision contact point. This leads to a more accurate simulation when interacting with dynamic objects but makes the vehicle less stable. When setting this to true, all forces will be applied to a fixed point on the vehicle body.
 };
 
 /// Base class for runtime data for a wheel, each VehicleController can implement a derived class of this