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@@ -22,7 +22,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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* `std::push_heap`/`pop_heap` behave differently on macOS vs Windows/Linux when elements compare equal, this made the cross platform deterministic build not deterministic in some cases.
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* Added overloads for placement new in the `JPH_OVERRIDE_NEW_DELETE` macro, this means it is no longer needed to do `:: new (address) JPH::class_name(constructor_arguments)` but you can do `new (address) JPH::class_name(constructor_arguments)`.
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* Fixed a GCC warning `-Wshadow=global`.
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-* BodyInterface::AddForce applied a force per vertex rather than to the whole body, this resulted in a soft body accelerating much compared to a rigid body of the same mass.
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+* BodyInterface::AddForce applied a force per soft body vertex rather than to the whole body, this resulted in a soft body accelerating much more compared to a rigid body of the same mass.
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## v5.2.0
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