Jorrit Rouwe há 1 ano atrás
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commit
fb8183c2c2

+ 1 - 1
Jolt/Physics/Collision/Shape/BoxShape.h

@@ -76,7 +76,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::GetTrianglesStart

+ 1 - 1
Jolt/Physics/Collision/Shape/CapsuleShape.h

@@ -85,7 +85,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::TransformShape

+ 1 - 1
Jolt/Physics/Collision/Shape/CompoundShape.h

@@ -105,7 +105,7 @@ public:
 	virtual void					DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
 #endif // JPH_DEBUG_RENDERER
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::TransformShape

+ 1 - 1
Jolt/Physics/Collision/Shape/ConvexHullShape.h

@@ -89,7 +89,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::GetTrianglesStart

+ 1 - 1
Jolt/Physics/Collision/Shape/CylinderShape.h

@@ -80,7 +80,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::TransformShape

+ 1 - 1
Jolt/Physics/Collision/Shape/HeightFieldShape.h

@@ -161,7 +161,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void					CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::GetTrianglesStart

+ 1 - 1
Jolt/Physics/Collision/Shape/MeshShape.h

@@ -117,7 +117,7 @@ public:
 	/// Insideness is tested by counting the amount of triangles encountered when casting an infinite ray from inPoint. If the number of hits is odd we're inside, if it's even we're outside.
 	virtual void					CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::GetTrianglesStart

+ 1 - 1
Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h

@@ -96,7 +96,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void					CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::CollectTransformedShapes

+ 1 - 1
Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h

@@ -97,7 +97,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void					CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::CollectTransformedShapes

+ 1 - 1
Jolt/Physics/Collision/Shape/ScaledShape.h

@@ -93,7 +93,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void					CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void					CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::CollectTransformedShapes

+ 1 - 1
Jolt/Physics/Collision/Shape/SphereShape.h

@@ -80,7 +80,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::TransformShape

+ 1 - 1
Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h

@@ -71,7 +71,7 @@ public:
 	// See ConvexShape::GetSupportFunction
 	virtual const Support *	GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 #ifdef JPH_DEBUG_RENDERER

+ 1 - 1
Jolt/Physics/Collision/Shape/TriangleShape.h

@@ -84,7 +84,7 @@ public:
 	// See: Shape::CollidePoint
 	virtual void			CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
 
-	// See: Shape::ColideSoftBodyVertices
+	// See: Shape::CollideSoftBodyVertices
 	virtual void			CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
 
 	// See Shape::TransformShape