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@@ -10,20 +10,28 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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* Added TaperedCylinderShape. A cylinder with different top and bottom radii.
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* Added EmptyShape. A shape that collides with nothing and that can be used as a placeholder or for dummy bodies.
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* Use MeshShapeSettings::mPerTriangleUserData at about 25% memory increase to get per triangle user data through MeshShape::GetTriangleUserData
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-* Added Shape::GetLeafShape function to be able to get a leaf shape given a sub shape ID
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-* Added HeightFieldShape::GetSubShapeCoordinates to get the triangle coordinates of a particular sub shape ID
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+* Added `Shape::GetLeafShape` to be able to get a leaf shape given a sub shape ID
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+* Added `HeightFieldShape::GetSubShapeCoordinates` to get the triangle coordinates of a particular sub shape ID
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* Split back face mode between convex/triangles for ray casts. This allows you to e.g. have meshes that do give back face hits while convex shapes don't.
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-* SoftBodyManifold now returns sensor contacts separately. Before this change, there was a limit of a single colliding body per soft body vertex. If the closest body happened to be a sensor this effectively disabled the collision with the world and caused artifacts. We can now also detect multiple sensor contacts per soft body and they are returned through a new interface SoftBodyManifold::GetSensorContactBodyID.
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+* SoftBodyManifold now returns sensor contacts separately. Before this change, there was a limit of a single colliding body per soft body vertex. If the closest body happened to be a sensor this effectively disabled the collision with the world and caused artifacts. We can now also detect multiple sensor contacts per soft body and they are returned through a new interface `SoftBodyManifold::GetSensorContactBodyID`.
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+* Added support for running Jolt with ThreadSanitizer.
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+* Added support for using ScaledShape inside CharacterVirtual.
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+* Added ability to save/restore a simulation in parts using `StateRecorder::SetIsLastPart`. Also added `StateRecorderFilter::ShouldRestoreContact` to allow selective restoring of contacts.
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+* Added `JPH_DEBUG_SYMBOL_FORMAT` cmake option. This allows switching from the default dwarf symbol format to e.g. the source-map format for emscripten, which speeds up compilation.
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### Bug fixes
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* Fixed an issue where enhanced internal edge removal would throw away valid contacts when a dynamic compound shape is colliding with another mesh / box shape.
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* Fixed an issue where the bounding volume of a HeightFieldShape was not properly adjusted when calling SetHeights leading to missed collisions.
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-* Workaround for CMake error 'CMake Error: No output files for WriteBuild!' when using the 'Ninja Multi-Config' generator.
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+* Workaround for CMake error `CMake Error: No output files for WriteBuild!` when using the 'Ninja Multi-Config' generator.
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* When a height field was created where SampleCount / BlockSize is not a power of 2 and a soft body touched the right or bottom border of the height field, the application would crash.
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-* Fixed a link error 'ld: error: undefined symbol: pthread_create' on FreeBSD
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-* Fixed missing files ConfigurationString.h and SoftBodyUpdateContext.h when running `cmake --install`
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-* Fixed unresolved symbol '__emutls_v._ZN3JPH11PhysicsLock6sLocksE' when compiling Jolt as a shared library with MinGW
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+* Fixed a link error `ld: error: undefined symbol: pthread_create` on FreeBSD.
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+* Fixed missing files ConfigurationString.h and SoftBodyUpdateContext.h when running `cmake --install`.
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+* Fixed various missing header files when running `cmake --install` when `ENABLE_OBJECT_STREAM=OFF`.
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+* When using `cmake --install` to install a shared library on Windows, the dll is installed in the 'bin' folder now.
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+* Fixed cmake warning: `Policy CMP0177 is not set: install() DESTINATION paths are normalized.`
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+* Fixed `unresolved symbol '__emutls_v._ZN3JPH11PhysicsLock6sLocksE'` when compiling Jolt as a shared library with MinGW.
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+* Added workaround for issue where Firefox has problems with the `_mm_blendv_ps` intrinsic when compiling to WASM.
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## v5.1.0
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