Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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6 months ago |
Jorrit Rouwe
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e030a579e4
Embedding assets into the application bundle on macOS (#1453)
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6 months ago |
Jorrit Rouwe
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4dd129f622
Fixed numerical inaccuracy in penetration depth calculation when CollideShapeSettings::mMaxSeparationDistance was set to a really high value (e.g. 1000). (#1451)
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7 months ago |
Jorrit Rouwe
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ff2217ed02
Fixed StaticCast and DynamicCast (#1135)
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1 year ago |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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1 year ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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dccb4e13aa
Compile fixes for MSVC 17.4 (#320)
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2 years ago |
Jorrit Rouwe
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f11abf059d
Removed using namespace std from namespace JPH (#308)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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0222977964
Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |