Jorrit Rouwe
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195fdd9c78
Fixed Samples crashing when no command line argument was passed
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3 lat temu |
Jorrit Rouwe
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1cb0b2cd1a
Made samples compile under MinGW (#205)
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3 lat temu |
Jorrit Rouwe
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3f2a0021de
Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203)
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3 lat temu |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 lat temu |
Jorrit Rouwe
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09d6d9d51c
New constraint types added (#181)
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3 lat temu |
Jorrit Rouwe
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0222977964
Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174)
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3 lat temu |
Jorrit Rouwe
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373590744d
Added ability for convex hull shape to draw face outlines
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3 lat temu |
Jorrit Rouwe
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3cf3fe55a5
Added ability to have a dynamic mesh shape (#169)
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3 lat temu |
Jorrit Rouwe
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3e2151a009
Added possibility to save the current state of the physics world as a scene (#165)
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3 lat temu |
Jorrit Rouwe
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6847760fc8
Support for setting velocity through BodyCreationSettings (#164)
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3 lat temu |
Jorrit Rouwe
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5237d4a319
Implemented a function to do stair walking for the virtual character (#160)
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3 lat temu |
Jorrit Rouwe
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a82817be95
Added check that temp allocator is empty at end of step
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3 lat temu |
Jorrit Rouwe
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6db4d3beac
Removed Body::GetDebugName
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3 lat temu |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 lat temu |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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3 lat temu |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 lat temu |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 lat temu |
Jorrit Rouwe
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4b53517f49
Helper function to disable parent child collisions (#77)
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3 lat temu |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 lat temu |
Jorrit Rouwe
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aecf914a89
Implemented test that shows how to implement friction and restitution per triangle or shape (#51)
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3 lat temu |
Jorrit Rouwe
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3612150b1b
Ray cast issues (#47)
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3 lat temu |
jrouwe
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23c1b9d902
Added performance test app (#25)
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4 lat temu |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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4 lat temu |
Jorrit Rouwe
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6018f2b982
Allowing 4 steps per physics update
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4 lat temu |
jrouwe
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f6fd4c8f74
Created optimized version of cast sphere vs triangle (#21)
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4 lat temu |
jrouwe
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7092c71901
Added functionality to track narrow phase timing stats (#18)
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4 lat temu |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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4 lat temu |
jrouwe
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95a2ad845d
- Added define JPH_TRACK_BROADPHASE_STATS that allow you to collect stats about the broadphase performance (do not enable by default!) (#8)
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4 lat temu |
Jorrit Rouwe
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14583ff8ed
Moved BroadPhaseLayerToString to a separate setter function
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4 lat temu |
Jorrit Rouwe
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33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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4 lat temu |