Historia zmian

Autor SHA1 Wiadomość Data
  Jorrit Rouwe 195fdd9c78 Fixed Samples crashing when no command line argument was passed 3 lat temu
  Jorrit Rouwe 1cb0b2cd1a Made samples compile under MinGW (#205) 3 lat temu
  Jorrit Rouwe 3f2a0021de Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203) 3 lat temu
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 lat temu
  Jorrit Rouwe 09d6d9d51c New constraint types added (#181) 3 lat temu
  Jorrit Rouwe 0222977964 Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174) 3 lat temu
  Jorrit Rouwe 373590744d Added ability for convex hull shape to draw face outlines 3 lat temu
  Jorrit Rouwe 3cf3fe55a5 Added ability to have a dynamic mesh shape (#169) 3 lat temu
  Jorrit Rouwe 3e2151a009 Added possibility to save the current state of the physics world as a scene (#165) 3 lat temu
  Jorrit Rouwe 6847760fc8 Support for setting velocity through BodyCreationSettings (#164) 3 lat temu
  Jorrit Rouwe 5237d4a319 Implemented a function to do stair walking for the virtual character (#160) 3 lat temu
  Jorrit Rouwe a82817be95 Added check that temp allocator is empty at end of step 3 lat temu
  Jorrit Rouwe 6db4d3beac Removed Body::GetDebugName 3 lat temu
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) 3 lat temu
  Jorrit Rouwe 6ba21f50dc Made shape casting on shapes a bit more intuitive (#116) 3 lat temu
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 lat temu
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 lat temu
  Jorrit Rouwe 4b53517f49 Helper function to disable parent child collisions (#77) 3 lat temu
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) 3 lat temu
  Jorrit Rouwe aecf914a89 Implemented test that shows how to implement friction and restitution per triangle or shape (#51) 3 lat temu
  Jorrit Rouwe 3612150b1b Ray cast issues (#47) 3 lat temu
  jrouwe 23c1b9d902 Added performance test app (#25) 4 lat temu
  Jorrit Rouwe 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. 4 lat temu
  Jorrit Rouwe 6018f2b982 Allowing 4 steps per physics update 4 lat temu
  jrouwe f6fd4c8f74 Created optimized version of cast sphere vs triangle (#21) 4 lat temu
  jrouwe 7092c71901 Added functionality to track narrow phase timing stats (#18) 4 lat temu
  jrouwe ef371411af Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9) 4 lat temu
  jrouwe 95a2ad845d - Added define JPH_TRACK_BROADPHASE_STATS that allow you to collect stats about the broadphase performance (do not enable by default!) (#8) 4 lat temu
  Jorrit Rouwe 14583ff8ed Moved BroadPhaseLayerToString to a separate setter function 4 lat temu
  Jorrit Rouwe 33883574bb Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many) 4 lat temu