Jorrit Rouwe
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14dfd2929e
NarrowPhaseQuery uses BroadPhaseQuery instead of BroadPhase (#482)
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2 anni fa |
Jorrit Rouwe
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20b390c012
Fixed msvc clang build double precision
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2 anni fa |
Jorrit Rouwe
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7c73349835
Sonar fix (#479)
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2 anni fa |
Jorrit Rouwe
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3640711645
Added option to determine number of bits in ObjectLayer (#478)
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2 anni fa |
Jorrit Rouwe
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352550fdd5
Added user data for constraints (#475)
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2 anni fa |
Jorrit Rouwe
|
ac0b9bcb47
Swapping step listener with last step listener so we don't remove a listener from the middle of the array (#476)
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2 anni fa |
Jorrit Rouwe
|
87e59d2ff2
Removed is_locked check as you can also activate bodies through the non-locking interface which would trigger this assert.
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2 anni fa |
Jorrit Rouwe
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4d235ea00f
Documented change to ShapeFilter
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2 anni fa |
Jorrit Rouwe
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bc4fa997f1
Passing the shapes that are colliding into the ShapeFilter (#474)
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2 anni fa |
Jorrit Rouwe
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8713520e1f
Marked API change
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2 anni fa |
Jorrit Rouwe
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fcd9cb0f16
Created vehicle wheel collision test based on cylinders (#472)
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2 anni fa |
Jorrit Rouwe
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04a8fae4aa
Fixed typos
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2 anni fa |
Jorrit Rouwe
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ec7ca49224
Added 64-bit hashing function to speed up body pair hashing (#469)
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2 anni fa |
Mikael Hermansson
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752f0c3e36
Added user defined convex sub shape types (#468)
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2 anni fa |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 anni fa |
Jorrit Rouwe
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53e1608634
Split off Barrier implementation to JobSystemWithBarrier (#464)
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2 anni fa |
Jorrit Rouwe
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a212e57c35
Made setting to turn off deterministic simulation in favor of performance (#463)
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2 anni fa |
Bobby Anguelov
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ddd56b46d7
Update documentation in JobSystem.h (#461)
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2 anni fa |
Jorrit Rouwe
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1789fe84d8
Removed difference between debug and release versions of PerformanceTest to be able to compare the hash between debug and release for the cross platform deterministic version
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2 anni fa |
Jorrit Rouwe
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959e47dda7
Added documentation on how to implement a JobSystem
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2 anni fa |
Jorrit Rouwe
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5f0578b7f3
Added some information on how the large island splitter works
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2 anni fa |
Jorrit Rouwe
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12b4e1bae5
Added article reference to LargeIslandSplitter
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2 anni fa |
jorrit
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6eb44ca1c3
Fixed incorrect condition for assert
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2 anni fa |
Jorrit Rouwe
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71e7988e96
Added support to split up large islands (#458)
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2 anni fa |
Jorrit Rouwe
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eb7b9df74e
Updated link
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2 anni fa |
Jorrit Rouwe
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49a2cfb66c
Added UnregisterTypes function (#456)
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2 anni fa |
Michal Ziulek
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906ddc0ea7
Direct link to Zig bindings (#453)
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2 anni fa |
Jorrit Rouwe
|
491e0b4dce
Added WereBodiesInContact function to detect if we're removing the last contact in ContactListener::OnContactRemoved (#451)
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2 anni fa |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 anni fa |
Jorrit Rouwe
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249745c1ad
CharacterVirtual should ignore collisions with sensors (#449)
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2 anni fa |