Jorrit Rouwe
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3772c2d463
Documented -repeat= parameter
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2 лет назад |
Jorrit Rouwe
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64fd3927e1
CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423)
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2 лет назад |
Jorrit Rouwe
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17de06d4e8
Documenting possible LTO errors and making it easier to fix them in a FetchContent project (#422)
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2 лет назад |
Jorrit Rouwe
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9105bb9ca5
Automatically turn off all non-library targets when using CMake FetchContent
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2 лет назад |
Jorrit Rouwe
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33f94be387
Moved detection of instruction sets to Jolt.cmake (#421)
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2 лет назад |
Jorrit Rouwe
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b0cf935a49
Added link to CMake FetchContent example
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2 лет назад |
Jorrit Rouwe
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e1e33ac424
Moved the definition of JPH_DOUBLE_PRECISION and JPH_CROSS_PLATFORM_DETERMINISTIC to Jolt.cmake to make them available through CMake fetch content (#420)
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2 лет назад |
Jorrit Rouwe
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acbb0e7e32
Performance optimization and improved accuracy of GetClosestPointOnTetrahedron (#417)
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2 лет назад |
Jorrit Rouwe
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d5cf463429
Updated 2D Funnel test again with an easier solution for configuring the 6DOF constraint
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3 лет назад |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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3 лет назад |
Jorrit Rouwe
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347417844d
Bugfix: StreamOut::Write and StreamIn::Read for DMat44 were asymmetric
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3 лет назад |
Jorrit Rouwe
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5aeba6ad9d
Improved 2D example by setting attachment point (#407)
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3 лет назад |
Jorrit Rouwe
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72f3a53268
Added ability to lock multiple physics systems without triggering assert (#405)
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3 лет назад |
Jorrit Rouwe
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36678acb6b
Using more optimized MultiplyWorldSpaceInverseInertiaByVector in Add(Angular)Impulse (#404)
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3 лет назад |
Jorrit Rouwe
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84fe45a03b
Fixed bug in calculation of inertia for OffsetCenterOfMassShape (#402)
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3 лет назад |
Jorrit Rouwe
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947874485b
Fixed possible division by zero in Quat::sFromTo (#401)
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3 лет назад |
Jorrit Rouwe
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006c2379f4
Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398)
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3 лет назад |
Jorrit Rouwe
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835d1808b0
Added ability to set up vector for character virtual test (#396)
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3 лет назад |
Jorrit Rouwe
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348f9e4263
Implemented NEON versions of DVec3 and DMat44 (#394)
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3 лет назад |
Jorrit Rouwe
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dd0f11376e
Added section on creating custom shapes
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3 лет назад |
Jorrit Rouwe
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ca89c77157
Upgrading to doctest 2.4.9 to fix error on iOS (#391)
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3 лет назад |
Jorrit Rouwe
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4098f5e573
Fixed typos in usage of VecArg, Mat44Arg and ColorArg
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3 лет назад |
Jorrit Rouwe
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72d91db996
Skeleton mapper: Inverting a 4x4 matrix can make element 3,3 slightly different from 1 (#389)
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3 лет назад |
Jorrit Rouwe
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c2dfeb8b04
Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388)
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3 лет назад |
Jorrit Rouwe
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550ef5b4e5
Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null
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3 лет назад |
Jorrit Rouwe
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196c49d10c
Implemented SSE2 fallback for DVec3 / DMat44 (#387)
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3 лет назад |
Jorrit Rouwe
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1ed9c765ed
Fixed determinism of CharacterVirtual test (#386)
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3 лет назад |
Jorrit Rouwe
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e6af25a5a8
Slightly faster code: TestAnyTrue -> GetX (#385)
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3 лет назад |
Jorrit Rouwe
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8ae93a6c48
GetClosestPointOnTriangle reorders vertices so that A lies on the shortest edge (#383)
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3 лет назад |
Jorrit Rouwe
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dbd57cb360
Added ability to repeat performance tests
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3 лет назад |