Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Jorrit Rouwe 3d99c876fd Created CharacterContactListener::OnAdjustBodyVelocity callback (#408) 2 yıl önce
  Jorrit Rouwe 347417844d Bugfix: StreamOut::Write and StreamIn::Read for DMat44 were asymmetric 2 yıl önce
  Jorrit Rouwe 5aeba6ad9d Improved 2D example by setting attachment point (#407) 2 yıl önce
  Jorrit Rouwe 72f3a53268 Added ability to lock multiple physics systems without triggering assert (#405) 2 yıl önce
  Jorrit Rouwe 36678acb6b Using more optimized MultiplyWorldSpaceInverseInertiaByVector in Add(Angular)Impulse (#404) 2 yıl önce
  Jorrit Rouwe 84fe45a03b Fixed bug in calculation of inertia for OffsetCenterOfMassShape (#402) 2 yıl önce
  Jorrit Rouwe 947874485b Fixed possible division by zero in Quat::sFromTo (#401) 2 yıl önce
  Jorrit Rouwe 006c2379f4 Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398) 2 yıl önce
  Jorrit Rouwe 835d1808b0 Added ability to set up vector for character virtual test (#396) 2 yıl önce
  Jorrit Rouwe 348f9e4263 Implemented NEON versions of DVec3 and DMat44 (#394) 2 yıl önce
  Jorrit Rouwe dd0f11376e Added section on creating custom shapes 2 yıl önce
  Jorrit Rouwe ca89c77157 Upgrading to doctest 2.4.9 to fix error on iOS (#391) 2 yıl önce
  Jorrit Rouwe 4098f5e573 Fixed typos in usage of VecArg, Mat44Arg and ColorArg 2 yıl önce
  Jorrit Rouwe 72d91db996 Skeleton mapper: Inverting a 4x4 matrix can make element 3,3 slightly different from 1 (#389) 2 yıl önce
  Jorrit Rouwe c2dfeb8b04 Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388) 2 yıl önce
  Jorrit Rouwe 550ef5b4e5 Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null 2 yıl önce
  Jorrit Rouwe 196c49d10c Implemented SSE2 fallback for DVec3 / DMat44 (#387) 2 yıl önce
  Jorrit Rouwe 1ed9c765ed Fixed determinism of CharacterVirtual test (#386) 2 yıl önce
  Jorrit Rouwe e6af25a5a8 Slightly faster code: TestAnyTrue -> GetX (#385) 2 yıl önce
  Jorrit Rouwe 8ae93a6c48 GetClosestPointOnTriangle reorders vertices so that A lies on the shortest edge (#383) 2 yıl önce
  Jorrit Rouwe dbd57cb360 Added ability to repeat performance tests 2 yıl önce
  Jorrit Rouwe 4f76bb9ec7 -mfma automatically turns on float contaction on clang which is causing precision issues (#382) 2 yıl önce
  Jorrit Rouwe 285d0ceace GJK debug visualization: Fixed drawing with incorrect bounding box 2 yıl önce
  Jorrit Rouwe 259f5edb3d Added section on collision filtering and updated APIChanges.md 2 yıl önce
  Jorrit Rouwe 4315ad53e3 Made remaining filter functions objects to provide context (#381) 2 yıl önce
  Jorrit Rouwe 7e4d3bdbf4 Fixed character not properly sliding on box mesh (#380) 2 yıl önce
  Jorrit Rouwe 6cce032005 Fixed all functionality hidden under a debug macro in double precision mode (#379) 2 yıl önce
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) 2 yıl önce
  Jorrit Rouwe 4f97968056 Created 2D example (#378) 2 yıl önce
  dependabot[bot] 6071745bfa Bump microsoft/setup-msbuild from 1.1 to 1.3 (#370) 2 yıl önce