Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 yıl önce |
Jorrit Rouwe
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347417844d
Bugfix: StreamOut::Write and StreamIn::Read for DMat44 were asymmetric
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2 yıl önce |
Jorrit Rouwe
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5aeba6ad9d
Improved 2D example by setting attachment point (#407)
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2 yıl önce |
Jorrit Rouwe
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72f3a53268
Added ability to lock multiple physics systems without triggering assert (#405)
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2 yıl önce |
Jorrit Rouwe
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36678acb6b
Using more optimized MultiplyWorldSpaceInverseInertiaByVector in Add(Angular)Impulse (#404)
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2 yıl önce |
Jorrit Rouwe
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84fe45a03b
Fixed bug in calculation of inertia for OffsetCenterOfMassShape (#402)
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2 yıl önce |
Jorrit Rouwe
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947874485b
Fixed possible division by zero in Quat::sFromTo (#401)
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2 yıl önce |
Jorrit Rouwe
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006c2379f4
Added tolerance to skip velocity check. Sometimes the character was reporting InAir due to floating point accuracy issues. (#398)
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2 yıl önce |
Jorrit Rouwe
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835d1808b0
Added ability to set up vector for character virtual test (#396)
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2 yıl önce |
Jorrit Rouwe
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348f9e4263
Implemented NEON versions of DVec3 and DMat44 (#394)
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2 yıl önce |
Jorrit Rouwe
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dd0f11376e
Added section on creating custom shapes
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2 yıl önce |
Jorrit Rouwe
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ca89c77157
Upgrading to doctest 2.4.9 to fix error on iOS (#391)
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2 yıl önce |
Jorrit Rouwe
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4098f5e573
Fixed typos in usage of VecArg, Mat44Arg and ColorArg
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2 yıl önce |
Jorrit Rouwe
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72d91db996
Skeleton mapper: Inverting a 4x4 matrix can make element 3,3 slightly different from 1 (#389)
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2 yıl önce |
Jorrit Rouwe
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c2dfeb8b04
Don't call OnContactValidate from under a body lock (inconsistent with other call site) (#388)
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2 yıl önce |
Jorrit Rouwe
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550ef5b4e5
Bugfix: Material should be set to PhysicsMaterial::sDefault instead of null
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2 yıl önce |
Jorrit Rouwe
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196c49d10c
Implemented SSE2 fallback for DVec3 / DMat44 (#387)
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2 yıl önce |
Jorrit Rouwe
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1ed9c765ed
Fixed determinism of CharacterVirtual test (#386)
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2 yıl önce |
Jorrit Rouwe
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e6af25a5a8
Slightly faster code: TestAnyTrue -> GetX (#385)
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2 yıl önce |
Jorrit Rouwe
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8ae93a6c48
GetClosestPointOnTriangle reorders vertices so that A lies on the shortest edge (#383)
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2 yıl önce |
Jorrit Rouwe
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dbd57cb360
Added ability to repeat performance tests
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2 yıl önce |
Jorrit Rouwe
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4f76bb9ec7
-mfma automatically turns on float contaction on clang which is causing precision issues (#382)
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2 yıl önce |
Jorrit Rouwe
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285d0ceace
GJK debug visualization: Fixed drawing with incorrect bounding box
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2 yıl önce |
Jorrit Rouwe
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259f5edb3d
Added section on collision filtering and updated APIChanges.md
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2 yıl önce |
Jorrit Rouwe
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4315ad53e3
Made remaining filter functions objects to provide context (#381)
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2 yıl önce |
Jorrit Rouwe
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7e4d3bdbf4
Fixed character not properly sliding on box mesh (#380)
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2 yıl önce |
Jorrit Rouwe
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6cce032005
Fixed all functionality hidden under a debug macro in double precision mode (#379)
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2 yıl önce |
Jorrit Rouwe
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8304a57739
Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377)
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2 yıl önce |
Jorrit Rouwe
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4f97968056
Created 2D example (#378)
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2 yıl önce |
dependabot[bot]
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6071745bfa
Bump microsoft/setup-msbuild from 1.1 to 1.3 (#370)
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2 yıl önce |