Jorrit Rouwe
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42eb736654
Moved part of the example code to CharacterVirtual so it is easier to reuse (#295)
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3 years ago |
Wunk
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af863a8835
AVX512 Tweaks (#294)
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3 years ago |
Jorrit Rouwe
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84cf864845
Fixed tolerance issue in GetClosestPoint (#293)
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3 years ago |
Jorrit Rouwe
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f89be7e063
Ability to split unassigning of a body ID from freeing the body (#291)
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3 years ago |
Jorrit Rouwe
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f59dbeb991
Fixed crash when restoring a group filter that tries to instantiate an abstract class
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3 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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3 years ago |
Nikita Leonidov
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a35cd201e6
Add convex hull point accessor (#287)
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3 years ago |
Jorrit Rouwe
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5ad6a803bf
Made GetSupportingFace available for all shape types (#286)
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3 years ago |
Nikita Leonidov
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08ddcd92bb
Add missing getters for convex radius (#285)
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3 years ago |
Jorrit Rouwe
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34965dad56
Added ability to get limits for SixDOFConstraint (#284)
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3 years ago |
Mikael Hermansson
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60b31498b9
Disabled unused argument warning when compiling with clang-cl (#276)
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3 years ago |
Jorrit Rouwe
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796833ba2d
Github workflow should also trigger on change to CMakeLists.txt (#281)
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3 years ago |
Jorrit Rouwe
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8ab310a423
Added functionality to create bodies without ID and assign an ID later (#272)
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3 years ago |
Jorrit Rouwe
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2a583b6751
Fix warnings for clang 15 (#263)
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3 years ago |
Jorrit Rouwe
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d2b9094529
Fixed ground normal and velocity when jumping against vertical wall (#266)
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3 years ago |
Jorrit Rouwe
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c5db87655e
Fix error check + message for max material count on MeshShape (#264)
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3 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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3 years ago |
Timo Suoranta
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6e8232329b
Abilty to update attachment points to PointConstraint (#253)
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3 years ago |
Jorrit Rouwe
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07f5c8534e
Fix ARM determinism check (#248)
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3 years ago |
Jorrit Rouwe
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3e0cbeb804
Added BodyInterface::CreateBodyWithID to be able to keep BodyIDs consistent between client and server (#247)
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3 years ago |
mihe
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f758481dc2
Added CMake option for which MSVC runtime library to use (#246)
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3 years ago |
Jorrit Rouwe
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a17c626f05
Bugfix: Clamping minimal forward step for high frequency updates
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3 years ago |
Jorrit Rouwe
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eacf93c669
Bugfix: Fixed incorrect calculation of local constraint position which caused bodies under the wheels to act weirdly
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3 years ago |
Jorrit Rouwe
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51e0689df2
Bugfix: Kinematic sensor vs kinematic object would not register contact depending on order of activation (#240)
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3 years ago |
sherief
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fc03b055af
Added support for constructing a RotatedTranslatedShape with an existing Shape*. (#134)
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3 years ago |
Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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3 years ago |
Jorrit Rouwe
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72926d13b2
Fixed warning that triggered after updating to Windows 11 22H2
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3 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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3 years ago |
Jorrit Rouwe
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8f6fd985b3
Documentation update
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3 years ago |
Jorrit Rouwe
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75794b95e7
Added walls at varying angles to CharacterBaseTest
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3 years ago |