Jorrit Rouwe
|
57083c6352
Added tapered cylinder shape (#1241)
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1 rok pred |
Jorrit Rouwe
|
046c9238c4
Fix: New MSVC version produces slightly less accurate results, upped tolerance
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1 rok pred |
Jorrit Rouwe
|
b3cd9f4846
Split back face mode between convex/triangles for ray casts (#1228)
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1 rok pred |
Jorrit Rouwe
|
58445d6c26
Removed trailing whitespace from all source files (#688)
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2 rokov pred |
Jorrit Rouwe
|
db6d42bed5
Added a link to the main repository to the header of each file (#452)
|
2 rokov pred |
Jorrit Rouwe
|
4315ad53e3
Made remaining filter functions objects to provide context (#381)
|
3 rokov pred |
Jorrit Rouwe
|
a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
|
3 rokov pred |
Jorrit Rouwe
|
75b5180deb
Windows on ARM64 support (#317)
|
3 rokov pred |
Jorrit Rouwe
|
b68097f582
Ability to override memory allocations (#183)
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3 rokov pred |
Jorrit Rouwe
|
bfd74a56c1
- Added new line to end of every file (#110)
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3 rokov pred |
Jorrit Rouwe
|
06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
|
3 rokov pred |
Jorrit Rouwe
|
36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
|
3 rokov pred |
jrouwe
|
ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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4 rokov pred |
Jorrit Rouwe
|
33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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4 rokov pred |
Jorrit Rouwe
|
686ab6ab85
Initial import
|
4 rokov pred |