Jorrit Rouwe
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cdca4c3b51
When calling PhysicsSystem::Update with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts. (#1525)
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5 months ago |
Jorrit Rouwe
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e021bd2de6
Fixing handling of max bodies and max contact constraints (#1506)
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6 months ago |
Jorrit Rouwe
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63c5020e2e
Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501)
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6 months ago |
Jorrit Rouwe
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35dba586c2
Added ability to override the collide function during simulation (#1489)
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6 months ago |
Jorrit Rouwe
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b2eb3cb3e1
Fix off by 1 errors in asserts relating to cMaxBodyIndex
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6 months ago |
Jorrit Rouwe
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7611a4cb33
Fixed a bug in ManifoldBetweenTwoFaces (#1488)
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6 months ago |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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6 months ago |
Stephen Gold
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7839a60dd0
Spelling and typographical errors (#1399)
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7 months ago |
Jorrit Rouwe
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d8fae1a98a
Improved performance of the Pyramid test scene by approx. 1% (#1366)
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8 months ago |
Jorrit Rouwe
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0611ed85e8
Implemented SimShapeFilter for soft bodies (#1365)
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8 months ago |
Jorrit Rouwe
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efd6a5cbde
Bugfix: Simulation ShapeFilter had a race condition (#1364)
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8 months ago |
Jorrit Rouwe
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0e5fcade0c
Added support for a ShapeFilter during simulation (#1362)
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8 months ago |
Jorrit Rouwe
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79ce4b2801
Removed some of the using std::... statements (#1353)
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8 months ago |
Jorrit Rouwe
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5a3935ee69
Ability to save and restore the simulation in parts (#1282)
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10 months ago |
Jorrit Rouwe
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366da8bb7d
Add performance test to TSAN build (#1285)
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10 months ago |
Jorrit Rouwe
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8153cd854c
Added 'is first step' and 'is last step' to the PhysicsStepListener (#1284)
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10 months ago |
Jorrit Rouwe
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33f7833e04
Added assert to check that max number of bodies is not too high
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1 year ago |
Jorrit Rouwe
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fda5b4aa5a
Improved enhanced active edge detection (#1162)
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1 year ago |
Jorrit Rouwe
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90477394cf
Added ScopeExit class (#1129)
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1 year ago |
Jorrit Rouwe
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bdc1695a64
Replace std::vector with custom implementation (#1089)
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1 year ago |
Jorrit Rouwe
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76eb4534be
Switch from using _DEBUG to NDEBUG (#1049)
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1 year ago |
Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 year ago |
Jorrit Rouwe
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3178fd65c2
Added ability to update a soft body outside of the physics simulation step (#942)
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1 year ago |
Jorrit Rouwe
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405f3536d4
Support for soft body contact callbacks (#936)
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1 year ago |
Ori Cohen
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018a17af20
Fix BodySetIslandIndex SolvePositionConstraints race condition (#884)
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1 year ago |
Jorrit Rouwe
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94c1ad811b
Implemented enhanced internal edge removal algorithm (#882)
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1 year ago |
Jorrit Rouwe
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94f8675ffe
Bugfix: Implemented estimate of collision response for CCD vs soft body (#854)
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1 year ago |
Jorrit Rouwe
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a2b6361777
Fix: Body with EMotionType::LinearCast will trigger assert against a soft body (#849)
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1 year ago |
Jorrit Rouwe
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2d607c4161
Renamed SensorDetectsStatic to CollideKinematicVsNonDynamic and made it work for non-sensors (#841)
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1 year ago |
Jorrit Rouwe
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3695d1f418
Disabling speculative contacts for sensors (#829)
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1 year ago |