Jorrit Rouwe
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d7f08b8367
Added ability to store per triangle user data in mesh shape (#1225)
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1 year ago |
Jorrit Rouwe
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034b601d3e
Added Shape::MakeScaleValid function (#1172)
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1 year ago |
Jorrit Rouwe
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17db6d3f24
Improvements to soft body constraints (#971)
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1 year ago |
Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 year ago |
Jorrit Rouwe
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ede3071ebd
Soft body bug fixes (#898)
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1 year ago |
Jorrit Rouwe
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9a279e7d16
Jobified the soft body update (#716)
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1 year ago |
Jorrit Rouwe
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ad3ca18e63
Fixed soft body collision vs scaled shapes (#655)
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2 years ago |
Jorrit Rouwe
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5c9f7a6043
Soft body physics support (#644)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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5ad6a803bf
Made GetSupportingFace available for all shape types (#286)
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2 years ago |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 years ago |
jorrit
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7bf570595b
Return 0 when requesting user data of an invalid sub shape ID
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3 years ago |
jrouwe
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23c1b9d902
Added performance test app (#25)
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3 years ago |
jrouwe
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7092c71901
Added functionality to track narrow phase timing stats (#18)
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3 years ago |
jrouwe
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e2bbdda911
Performance optimizations (#17)
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3 years ago |
jrouwe
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6d5cafd535
Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13)
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3 years ago |
Jorrit Rouwe
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b1ebd82008
Trying to avoid additional memory allocations
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3 years ago |
jrouwe
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b8953791f3
Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |