Commit History

Author SHA1 Message Date
  Jorrit Rouwe d7f08b8367 Added ability to store per triangle user data in mesh shape (#1225) 1 year ago
  Jorrit Rouwe 034b601d3e Added Shape::MakeScaleValid function (#1172) 1 year ago
  Jorrit Rouwe 17db6d3f24 Improvements to soft body constraints (#971) 1 year ago
  Jorrit Rouwe 045a87e230 Ran spell checker over all comments in the Jolt folder 1 year ago
  Jorrit Rouwe ede3071ebd Soft body bug fixes (#898) 1 year ago
  Jorrit Rouwe 9a279e7d16 Jobified the soft body update (#716) 1 year ago
  Jorrit Rouwe ad3ca18e63 Fixed soft body collision vs scaled shapes (#655) 2 years ago
  Jorrit Rouwe 5c9f7a6043 Soft body physics support (#644) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 5ad6a803bf Made GetSupportingFace available for all shape types (#286) 2 years ago
  Jorrit Rouwe 6ba21f50dc Made shape casting on shapes a bit more intuitive (#116) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 14e062ac96 Changed shape and body user data to uint64 (#50) 3 years ago
  jorrit 7bf570595b Return 0 when requesting user data of an invalid sub shape ID 3 years ago
  jrouwe 23c1b9d902 Added performance test app (#25) 3 years ago
  jrouwe 7092c71901 Added functionality to track narrow phase timing stats (#18) 3 years ago
  jrouwe e2bbdda911 Performance optimizations (#17) 3 years ago
  jrouwe 6d5cafd535 Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13) 3 years ago
  Jorrit Rouwe b1ebd82008 Trying to avoid additional memory allocations 3 years ago
  jrouwe b8953791f3 Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12) 3 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago