Jorrit Rouwe
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e7b634d52c
Created an object layer filter implementation that is similar to Bullet's group & mask filtering (#810)
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2 vuotta sitten |
Jorrit Rouwe
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615444cb31
Created implementations of BroadPhaseLayerInterface, ObjectVsBroadPhaseLayerFilter and ObjectLayerPairFilter that use a bit table internally (#771)
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2 vuotta sitten |
Jorrit Rouwe
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cd69338b0e
Pushing/popping the FMA state on clang to avoid accidentally turning on FMA for client code (#678)
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2 vuotta sitten |
Jorrit Rouwe
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3cabc057c1
Ability to specify stiffness/damping for springs instead of frequency/damping (#561)
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2 vuotta sitten |
Jorrit Rouwe
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7ca8e9d480
Added function to estimate the collision response from a contact added callback (#435)
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2 vuotta sitten |
Jorrit Rouwe
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84fe45a03b
Fixed bug in calculation of inertia for OffsetCenterOfMassShape (#402)
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3 vuotta sitten |
Jorrit Rouwe
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4f76bb9ec7
-mfma automatically turns on float contaction on clang which is causing precision issues (#382)
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3 vuotta sitten |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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3 vuotta sitten |
Jorrit Rouwe
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944ed96c7f
CharacterVirtual unit tests (#318)
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3 vuotta sitten |
Jorrit Rouwe
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5ac751cee9
Improved engine model of wheeled vehicles (#306)
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3 vuotta sitten |
Jorrit Rouwe
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5f063c3c57
Made Mat44::sRotation and QuickSort platform independent (#196)
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3 vuotta sitten |
Jorrit Rouwe
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4595f85955
Various Sonar fixes (#123)
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3 vuotta sitten |
Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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4 vuotta sitten |
jrouwe
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85d1d10727
CollidePoint tests (#24)
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4 vuotta sitten |
jrouwe
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9e37417156
Heightfield size optimizations (#10)
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4 vuotta sitten |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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4 vuotta sitten |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 vuotta sitten |