Jorrit Rouwe
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dfec0f2250
Optimized mesh shape creation (#147)
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il y a 3 ans |
Jorrit Rouwe
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a83a6ec708
Typo in comment, attempt 2
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il y a 3 ans |
Jorrit Rouwe
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5b22c10575
Typo in comment
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il y a 3 ans |
Jorrit Rouwe
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cf28329528
Removed unused CompoundVisitor
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il y a 3 ans |
Jorrit Rouwe
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388d47254a
Removed SerializableObject::OnLoaded callback, it was unused and took nearly half of the loading time
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il y a 3 ans |
Jorrit Rouwe
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b4bd177f35
Replaced most const string & parameters with const string_view & parameters to avoid extra allocations (#145)
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il y a 3 ans |
Jorrit Rouwe
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75038d0734
Added comment
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il y a 3 ans |
Jorrit Rouwe
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6b87356373
Added sub shape ID's to friction/restitution combine function (#144)
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il y a 3 ans |
jorrit
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9b486c70dd
Fixed possible memory corruption if allocator is full and many requests to insert a key are done afterwards (see comment in code).
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il y a 3 ans |
jorrit
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0a48d2eaf6
Made GJK deal with NaNs, this will no longer loop forever.
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il y a 3 ans |
Jorrit Rouwe
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9f97d3dd2c
Added constexpr
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il y a 3 ans |
Jorrit Rouwe
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360db20371
Moved load out of the loop, compare_exchange_weak will update the value so the load is redundant
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il y a 3 ans |
Jorrit Rouwe
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a82817be95
Added check that temp allocator is empty at end of step
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il y a 3 ans |
Jorrit Rouwe
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01899bae50
Typo
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il y a 3 ans |
Jorrit Rouwe
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3bcc240d51
Added link to API documentation.
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il y a 3 ans |
Jorrit Rouwe
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b4374cd746
Documented that you should use GetTotalLambda...() to detect breaking of constraints. Added missing functions to get the lambda.
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il y a 3 ans |
Jorrit Rouwe
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409aa43b8e
Added documentation for constraint motors
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il y a 3 ans |
Jorrit Rouwe
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2f1d3865ce
Prevent division by zero if normal and displacement are perpendicular due to float round off
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il y a 3 ans |
Jorrit Rouwe
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7d0c485e64
Documented inefficiency of adding 1 body at a time
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il y a 3 ans |
Jorrit Rouwe
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d30189ad22
Added Init() function to JobSystemThreadPool to allow initialization after construction (#140)
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il y a 3 ans |
Jorrit Rouwe
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bfbab25859
Improved quad tree rebuild (#136)
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il y a 3 ans |
jorrit
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78e91eccc1
VS2019 warning fixes
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il y a 3 ans |
Jorrit Rouwe
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aa6910724d
Updated link to GDC talk.
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il y a 3 ans |
Jorrit Rouwe
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f1e8191199
Ability for sensors to detect collisions with sleeping bodies (#133)
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il y a 3 ans |
Jorrit Rouwe
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75531e8ba6
Fix for ARM: Multiply3x3(Mat44) did an extra multiplication
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il y a 3 ans |
Jorrit Rouwe
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11025e6dd1
Removed a dynamic memory allocation while searching for a type in the RTTI factory & when creating a JobSystemThreadPool
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il y a 3 ans |
Jorrit Rouwe
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6db4d3beac
Removed Body::GetDebugName
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il y a 3 ans |
Jorrit Rouwe
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d6fdf1d684
Bugfix: Contact removal callback was not called when the last body went to sleep
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il y a 3 ans |
Jorrit Rouwe
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fdd0dac23a
Removed ugly placement new construct
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il y a 3 ans |
Jorrit Rouwe
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8456ffa4e5
alloca -> JPH_STACK_ALLOC
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il y a 3 ans |