Jorrit Rouwe
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475e564ae8
Added support for compound shapes as character shape in CharacterVirtual (#1745)
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3 mesi fa |
Jorrit Rouwe
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3ed3a7d6d8
Added functions to get the character settings from a character (#1662)
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6 mesi fa |
Jorrit Rouwe
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66018119d5
Implemented early out for CharacterVsCharacterCollisionSimple::Collide/CastCharacter (#1479)
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11 mesi fa |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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11 mesi fa |
Jorrit Rouwe
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0ce6093250
Implemented contact persisted / removal callbacks for CharacterVirtual (#1446)
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11 mesi fa |
Jorrit Rouwe
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5ef272c20c
Allow overriding the body ID of the inner body of a CharacterVirtual (#1440)
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11 mesi fa |
Jorrit Rouwe
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7e59df4e8f
Added NarrowPhase::CollideShapeWithInternalEdgeRemoval (#1346)
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1 anno fa |
Jorrit Rouwe
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14f8ba56e6
Whitespace fixes
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1 anno fa |
Jorrit Rouwe
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b6e22f777b
Support for ScaledShape as shape for CharacterVirtual (#1283)
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1 anno fa |
Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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1 anno fa |
Jorrit Rouwe
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33394b357f
CharacterVirtual stick to floor / stair walk did not trigger a contact added callback on the CharacterContactListener (#1205)
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1 anno fa |
Jorrit Rouwe
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fda5b4aa5a
Improved enhanced active edge detection (#1162)
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1 anno fa |
Jorrit Rouwe
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f0f19df1ca
Added interface for CharacterVirtual vs CharacterVirtual collision (#1157)
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1 anno fa |
Jorrit Rouwe
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ec88660cb8
Added enhanced edge removal for characters (#1095)
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1 anno fa |
Jorrit Rouwe
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bdc1695a64
Replace std::vector with custom implementation (#1089)
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1 anno fa |
Jorrit Rouwe
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136dd75fe9
Bugfix: Ignore sensors when testing for collision in CharacterVirtual::SetShape
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1 anno fa |
Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 anno fa |
David
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2d026b0690
CharacterVirtual: Add UserData (#906)
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1 anno fa |
Jorrit Rouwe
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fb778c568d
CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction). (#861)
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1 anno fa |
Jorrit Rouwe
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314e5baa0a
CharacterVirtual: Sorting contacts before processing them (#795)
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2 anni fa |
Jorrit Rouwe
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1b21180c67
Fixed character jittering issue when moving down on elevator (#708)
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2 anni fa |
Jorrit Rouwe
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60e16e44e8
Attempt to remove jitter in virtual character when moving towards steep slope (#696)
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2 anni fa |
Jorrit Rouwe
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39a76bb048
Bugfix: Character reports to be on ground for one more frame after jumping against a wall (#674)
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2 anni fa |
Jorrit Rouwe
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8dd93317d6
CharacterVirtual: Added missing delta time term in DetermineConstraints (#532)
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2 anni fa |
Jorrit Rouwe
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57190cd0ab
Bugfix: It was possible to trigger an assert in CharacterVirtual, changed to early out
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2 anni fa |
Jorrit Rouwe
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8e1ea394bd
Character was speeding up beyond the requested speed when sliding along a wall (#507)
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2 anni fa |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 anni fa |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 anni fa |
Jorrit Rouwe
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249745c1ad
CharacterVirtual should ignore collisions with sensors (#449)
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2 anni fa |
Jorrit Rouwe
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1d9641bc94
Bugfix: Fall back to contact velocity when body could not be locked
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2 anni fa |