Jorrit Rouwe
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4811407924
Fixed division by zero when doing a really long (6 KM) sphere cast against a triangle. In this case the floating point accuracy became low enough so that the distance between the sphere center and the triangle (which should be 'radius') became zero instead.
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1 month ago |
Jorrit Rouwe
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21fc762daf
Removed a number of very short JPH_PROFILE_FUNCTION calls
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5 months ago |
Stephen Gold
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7839a60dd0
Spelling and typographical errors (#1399)
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1 year ago |
Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 year ago |
Jorrit Rouwe
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a70c8acdfa
Bugfix: Cast sphere vs triangle could return false positive (#888)
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1 year ago |
Jorrit Rouwe
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5c9f7a6043
Soft body physics support (#644)
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2 years ago |
Jorrit Rouwe
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d1a62866ef
Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration
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2 years ago |
Jorrit Rouwe
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bc4fa997f1
Passing the shapes that are colliding into the ShapeFilter (#474)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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4098f5e573
Fixed typos in usage of VecArg, Mat44Arg and ColorArg
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 years ago |
Jorrit Rouwe
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7f45ffbe5b
CastSphereVsTriangles was processing more hits than needed, it was using 1 as an early out fraction rather than the one of the collector
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4 years ago |
jrouwe
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f6fd4c8f74
Created optimized version of cast sphere vs triangle (#21)
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4 years ago |