Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 years ago |
Jorrit Rouwe
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7f45ffbe5b
CastSphereVsTriangles was processing more hits than needed, it was using 1 as an early out fraction rather than the one of the collector
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3 years ago |
jrouwe
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f6fd4c8f74
Created optimized version of cast sphere vs triangle (#21)
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3 years ago |