Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 years ago |
jrouwe
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2aa3b443bf
HeightField: Leaf shapes will now at run-time do one more grid subdivision (#23)
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3 years ago |
jrouwe
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f6fd4c8f74
Created optimized version of cast sphere vs triangle (#21)
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3 years ago |
jrouwe
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7092c71901
Added functionality to track narrow phase timing stats (#18)
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3 years ago |
jrouwe
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6d5cafd535
Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13)
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3 years ago |
jrouwe
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b8953791f3
Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12)
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3 years ago |
jrouwe
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42402dfec4
Decompressing per block to avoid recalculating the scale and offset many times (#11)
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3 years ago |
jrouwe
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9e37417156
Heightfield size optimizations (#10)
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3 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |